Showing posts with label Lifestyle. Show all posts
Showing posts with label Lifestyle. Show all posts

LG notches 10M worldwide sales of LTE-enabled smartphones




LG Electronics announced today it has sold more than 10 million LTE-capable smartphones worldwide as the company grapples with dwindling market share.


The milestone comes a little more than six months after the company announced it had surpassed 5 million sales of LTE-enabled phones.


"Aggressive pushing forward with 4G LTE technology allows LG satisfy the needs of consumers and is a huge factor in our growing success in global LTE smartphone sales," LG CEO Jong-seok Park said in statement. "Having established ourselves as a major industry player, we will continue to expand our footprint in the global LTE market with a wider range of differentiated, high quality LTE smartphones."




LG said it hopes to double its LTE smartphone presence in 2013 as LTE smartphone shipment growth is expected to triple. Strategy Analytics said in December that its research indicated global LTE smartphone shipments would hit 275 million this year.


The company attributed its explosive growth in the segment to its expansion last year into markets such as the United States, Japan, Germany, and South Korea. Recent rollouts of the LG Optimus G in more than 50 additional countries also contributed to the milestone.


As impressive as the sales figure is, LG continues to lose ground in the LTE market, according to research firm Strategy Analytics. In the third quarter of 2012, LG's market share fell to 9 percent from 15 percent in the previous quarter. Samsung remained the market leader even though its share fell from 51 percent to 40 percent. Apple brought in 26.7 percent for second place.


The announcement comes on the heels of LG's overhaul of its
Android product line at the Mobile World Congress last month in Barcelona, Spain. LG says it is targeting the spectrum of LTE customers, with its G series for deep-pocketed early adopters, the F series with the mission of "4G LTE for everyone," the lower-end L series, and the Vu
tablets.

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Crave Ep. 111: Man vs. jetpack



Man vs. jetpack, Ep: 111



Subscribe to Crave:

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A German inventor has built a DIY jetpack, so we hop onboard. Also, we get a first look at "Star Wars" pinball for iOS and
Android, and "Star Trek" fans win a major space battle when they vote to name a Pluto moon "Vulcan." All that and more on this week's episode of Crave.




Crave stories:


- Google Nexus fired into space to see if screams are audible

- Myo gesture-control armband uses muscle power

- Star Wars Pinball coming tomorrow to Android, iOS (video)


- Get a ball's-eye view with camera in football

- Trekkies conquer contest to name Pluto moons


- Inventor gets off the ground with homemade jetpack


- First-person Mario video will blow your mind

- Crave giveaway: Two leather iPad cases from Kavaj


Social networking:

- Stephen on Twitter

- Stephen on Google+


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Movie studios target mobile apps for copyright infringement



Google Play app store.



(Credit:
Screenshot by Dara Kerr/CNET)


After targeting Web sites for copyright infringement for years, Hollywood is now setting its sights on mobile apps, according to Reuters.

Time Warner, Walt Disney, Sony, Viacom, and Twentieth Century Fox have all recently sent app "take down" notices to Google. Citing copyright infringement, these studios are demanding that the Web giant remove apps that use the likeness of characters in their movies or TV shows.

One of the offending apps is "Hobbit 3D Wallpaper HD," which has images from the popular movie, according to Reuters. Other apps are from movies like "Clash of the Titans," "Spiderman," and "Green Lantern."

The app market is a lucrative one. According to Reuters, it's worth $20 billion as of this year. Also, many of these apps get away without paying licensing fees.

"Smartphone apps that provide a direct link to infringing content have become a growing problem that needs to be addressed," Motion Picture Association of America's senior vice president for Internet content protection Marc Miller told Reuters. "Not only do these apps offer access to creative content that has been illegally copied, but they also pose risks to consumers from malware and often fail to provide viewers with the quality product they could often get through a growing number of legitimate sources."

According to Reuters, Google is complying with the studios' requests and is removing many of these apps from its Google Play app store. An Apple spokesperson wouldn't comment on take down notices for Reuters but did say that it reviews all apps before offering them in its App Store.

Over the past few years, Google has continually made more concessions to copyright owners, who have long demanded that it take steps to prevent copyright infringement. And, in August, it took action that was among the most significant antipiracy measures the company has ever adopted by penalizing sites that generated many complaints from copyright owners.

It's unclear if the Web giant has taken additional measures to curb copyright infringement on apps in Google Play.

CNET contacted Google and Apple for comment. We'll update the story when we get more information.

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Urine sample app lets users detect diseases with iPhones



The Uchek app lets users take urine samples with their smartphones.



(Credit:
Uchek)


Ever thought a smartphone could detect what was in your urine? Well, now it can. A new iPhone app developed by MIT entrepreneur Myshkin Ingawale, unveiled at the TED conference this week lets people take urine samples with their mobile device.

Obviously, pee and electronics don't mix, so this app instead uses the smartphone's camera to determine what's in urine. Dubbed Uchek, the app involves the user peeing into a cup, putting a color-coded urinalysis strip into the cup, taking of photo of the results, and then letting the app work its magic.

Uchek can detect up to 25 diseases, such as diabetes, urinary tract infections, and pre-clampsia. It can also measure the levels of glucose, proteins, ketones, and more. According to Wired, 1,200 sample tests showed that the app was more accurate than humans interpreting the color-coded strips.

Ingawale's goal is to help people become more aware of what health issues they might have or track their existing conditions. Ideally, it would be extra information to give to a doctor.

"The idea is to get people closer to their own information," Ingawale said at the TED conference, according to Wired. "I want people to better understand what is going on with their bodies."

Uchek is currently working its way through Apple's approval process and Ingawale is also working on an
Android app, according to Wired. The app will cost 99 cents and users can buy a packet of strips and a color-coded user guide for $20.

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Yahoo admits new work policy contrary to industry view



Yahoo says work at the office, or work for someone else.




In response to the uproar caused by its recently announced telecommuting policy, Yahoo issued a brief statement this evening acknowledging that its work-at-home ban runs contrary to the tech industry as a whole.


"This isn't a broad industry view on working from home," Yahoo said in a statement published by The New York Times. "This is about what is right for Yahoo right now."


A spokesperson declined to elaborate, saying, "We don't discuss internal matters."


Yahoo's new policy, which requires employees to work in the company's offices, immediately ignited a firestorm of criticism. In a memo that leaked out over the weekend, Human Resources chief Jackie Reses informed the company's workforce that as of June, any existing work-from-home arrangements would no longer be honored.




"To become the absolute best place to work, communication and collaboration will be important, so we need to be working side-by-side," reads the memo.

The new policy was immediately criticized as standoffish in an industry where competition is intense for talented employees and especially ill advised at a company that has over the years battled declining morale among the rank and file. Some pointed out that CEO Marissa Mayer, a new mother who reportedly took only two weeks of maternity leave, should have more empathy for the needs of employees juggling time-conflicting commitments.


However, while working at home has become common at many tech companies, especially at ones eager to show off the benefits of collaborative Web-based software tools, some say the creative process suffers by not being able to share ideas in person.

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Foursquare checks in to more revenue with credit card specials



4sq bk hook

Foursquare's latest offer: attach a Visa or MasterCard to your account and get $1 credited back to your card when spend $10 at Burger King.



(Credit:
Foursquare)


Money in the bank. That's the motivation behind a new Foursquare initiative that lets members link their Visa and MasterCard credit or debit cards and redeem money-back specials from participating merchants.

Foursquare, a company banking on check-ins to power its Explore discovery feature, aims to encourage more of its 30 million members to tell the application where they are with the additional freebies. The places-centric social network also hopes to cash in from the program. The company pockets a fee for every credit redemption it processes.

Today's announcement marks the first significant expansion to the startup's credit card specials program, which Foursquare launched exclusively with American Express two years ago. The program gives people automatic, coupon-free credit rewards for shopping at select venues.

Members can now sync Visa and MasterCard credit or debit cards with Foursquare to get $1 credited back to their accounts when they spend $10 or more at fast-food chain Burger King, the initial partner for the expanded program.

"Foursquare is in the business of connecting people with places, and places with people," Product Manager Noah Weiss told CNET. "We make money when those two parties are happy."

So how does it work, exactly? It's not simple, but it's also not terribly complicated either. People will see the Burger King credit card special when they check-in to the establishment or find it through Foursquare's Explore tab, which highlights nearby specials and places that might of be interest to individuals. After a person sync's his or her card with Foursquare, he or she can click to redeem the offer, and pay with the credit or debit card in question as they normally would -- meaning no coupon or voucher is required.

In the background, a company called First Data, Foursquare's technology partner, recognizes the transaction and offer to credit the special amount, in this case $1 at Burger King, back to the person's Visa or MasterCard account.

Foursquare still maintains a special relationship with AmEx, which has its own custom technology powering the purchase-to-credit process on Foursquare. The prestigious card company, for instance, is expanding its own presence on the location platform with a new spend-$20, get-$5-back special at AMC Theaters. Weiss said that hundreds of thousands of users have saved many millions of dollars as a result of the AmEx credit card specials. While he still considers credit card specials a "pilot" program for Foursquare, the deals, which net Foursquare a fee for each redemption, will eventually grow into a core pillar, alongside promoted updates and other to-be-announced merchant-friendly tools, of the startup's revenue model. Hopefully sooner rather than later. The Wall Street Journal reported that the company expected to bring in a measly $2 million in revenue for all of 2012.

Burger King is the first merchant partner to embrace the Visa and MasterCard credit rewards, but Weiss said that additional campaigns will be rolling out to users in the weeks ahead.

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How MasterCard plans to transform mobile purchases



Pay for goods using MasterPass loaded on a smartphone.



(Credit:
MasterCard)



BARCELONA, Spain--The hype around mobile payments is just the tip of the iceberg when it comes to the coming transformation for how people purchase goods and services.


That's according to Ed McLaughlin, chief emerging payments officer for MasterCard, who spoke with CNET about his company's vision.
While at the Mobile World Congress conference, MasterCard unveiled its MasterPass system, which addresses not only mobile payments, but also all forms of digital transactions. MasterPass is designed for purchases made in stores, online, or on the phone.
"It's a foundation for moving to a world beyond plastic," McLaughlin said. "We're in a generational shift from the physical to the connected digital."

While other players are focusing on the traditional concept of mobile payment, or the idea of flashing your smartphone in front of a cash register to pay for clothes, food, and other items, MasterPass will attempt to unify all transactions under one system.
As a result, both the merchant and consumer have a consistent experience whether the purchase is made at the cash register with a phone or credit card, online, or through a browser on the smartphone.
"There's no e-commerce or m-commerce, there's just commerce," McLaughlin said.


That's not to say that mobile payments isn't a huge driver of what's going on in the industry, including at MasterCard. There are a few initiatives out there, on which MasterCard is also playing a part. Google, for instance, has had its Google Wallet out in the market for roughly a year and a half, but has seen limited adoption. ISIS, a joint venture between Verizon Wireless, AT&T, and T-Mobile, has started testing the service in Salt Lake City and Austin, Texas.


MasterPass is intended to tie it all together. For the consumer, MasterPass is a place to securely store credit card data, address books, and other important information in the cloud. It acts as a digital wallet that can use other branded credit cards as well. Bank, merchants, and other companies can offer their own wallets to consumers that are tied into MasterPass too. For online purchases, consumers can opt for a simpler checkout process with retailers who are participating in the program.


For merchants, MasterPass also includes a consistent method of accepting electronic payments regardless of location or device. More retailers are opting to use near-field communication, or NFC, technology to enable tap-and-pay functions at the register, as well as experimenting with different methods like the use of QR codes, and MasterPass is designed to address all of the different options.


Consumers in Australia and Canada will be able to sign up for the service through financial institutions in March. The U.S. will get access to it in the spring, the U.K. will get it in the summer, and it will gradually expand to other parts of the world, including China, Brazil and Spain.
MasterCard has lined up scores of financial institutions, including Citi and Commonwealth Bank in the U.S., merchants, and technology partners to help roll out the service.
So what's taking so long?

McLaughlin has an interesting way of describing the transition to a digital payments world: "It's happening, and it will happen when it gets better."

The seemingly contradictory statement underscores perfectly the complexity and snail's pace of progress that has weighed on the progress of mobile payments. The services and features are here, as evidenced by the initiatives of Google and the carriers, but for many people, it hasn't yet happened and things still need to get a lot better.
Just as it took a long time for consumers to warm up to the idea of paying bills through a Web site, there will be a slow progression toward getting people to take their wallet into the cloud.
It's been a journey just to get to where things are today. Previously, the carriers, banks, payment networks, and merchants all disagreed over which parties would take what cut. Ultimately, does the bank serve the customer? A merchant? Or Google? These are issues the payments industry is still settling.


MasterCard, for its part, is staying out of the fray. The company intends to stay in the background, aside from the MasterPass logo, and preserve the relationship between the merchant or bank and the consumer.


There remains, however, reluctance over the safety of these services, as well as a general lack of awareness. But ultimately, the move to digital is a good thing for consumers, McLaughlin said. For the first time, the act of paying could potentially become both easier and more secure. With traditional plastic credit cards, any effort to make things convenient often resulted in higher risks for the consumer.

Services such as MasterPass, or the ones provided by companies such as Square and Starbucks, also enable new ways to purchase items. Even now, restaurants and stores are experimenting with allowing consumers to order food or goods through mobile point-of-sale devices, allowing them to avoid checkout lines.
"It's an extension of what we've been talking about," McLaughlin said. "It's a huge leap forward."

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The Facebook mistakes people make after a date



February can make people excitable.


A new year is barely old. Hope springs eternal. And then there's Valentine's Day to add a little piquancy to their emotional state.


Sometimes, though, lovers suffer from a certain lack of self-control. This can manifest itself on society's everyday manifest: Facebook.


I was moved, therefore, that someone had taken the time to list the major faux pas that occur when social contact accelerates beyond decent norms.


I am lovingly grateful to Ranker, which has taken it upon itself to reduce the rancor that might be caused by Facebooked overenthusiasm -- the site has listed behavior to avoid.



Apparently the worst thing you can do after meeting someone in whose charm and personality you might be interested is to immediately send them a Facebook friend request.


This might seem obvious to some.


You don't necessarily have any idea what the other person might really think of you. You know, inside their heads.


And, as Ranker wisely offers: "Now you've just given yourself something else to obsess over: 'Why hasn't my friend request been accepted? Why is it taking so long? Did they even see it?!'


And from one small click, a whole new series of sessions with your shrink is created.


It seems, though, that the human imagination has found many more ways of ruining the course of true love on Facebook.


People apparently pore over their new date's Facebook page, seeking secrets to their true friends, thoughts, and, who knows, other objects of affection.


Some devolve into what seems utterly psychotic behavior, such as liking old photos of their new potential paramour. Who does that? Twisted humans, that's who.


But Facebook offers so many more opportunities for self-destruction.


There's revealing too much in your status update. Sample: "I just went on the best date ever with Marie Dupree and her sexy knees."



More Technically Incorrect



Some people, though, go even further and attempt to insert themselves into comments on their love-object's Facebook page, should they already be Facebook friends. Sample: "You look so WONDERFUL when you're saluting the sun, Shoshanna. Can't wait until we do some saluting together!!"


No, it doesn't end there.


The Facebook gauche end up stalking every second of their new friend's Timeline. ("She dated a clown in 2008? Why would she DO that?")


Worse, there are apparently instances of enthusiasts who get so carried away that they start friending the families of their new objects of affection. ("Hi, Mrs. Aziel, you don't know me, but your daughter and I...." Oh, you finish the sentence.)


Facebook offers so many avenues of potential despair that there is only one way that you can use it to avoid complication, pain, sorrow, heartbreak, sleepless nights, and that bottomless feeling of lost opportunity: Don't go anywhere near it.



Top 10 Facebook Mistakes to Avoid After 1st Dates
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Crave Ep. 110: Prevent a hangover with the worlds first 'sober pill'?



Prevent a hangover with the worlds first 'sober pill'? Ep 110



Subscribe to Crave:

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Cheers! Scientists have created what may be the world's first pill that can make you sober if you've gone a little too far with the booze. Russian meteorite fragments go up for sale on online, as do Milla Jovovich's shorts. And later this year a man will have surgery to attach a bionic hand that can feel touch sensations.




Crave stories:


- Russian meteorite fragments pop up for sale online

- Amazon opens celebrity memorabilia store

- Nanotech 'sober pill' could one day de-drunk you

- This sheet turns your windows into mirrors

- Man to get first bionic hand that can 'feel'

- Sony PS4 event skewered in animated parody


- Crave giveaway! Kanex Sydnee four-port recharging station

Social networking:

- Stephen on Twitter

- Stephen on Google+


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Nevada becomes first state to allow online gambling



The state known for its lady luck has become the first in the nation to forge into the online gambling world.

Nevada Gov. Brian Sandoval signed an online gambling bill today that legalizes Internet gaming, according to the Associated Press.

"This is an historic day for the great state of Nevada," Sandoval said, according to the Associated Press. "Today I sign into law the framework that will usher in the next frontier of gaming in Nevada."

For years, the U.S. has maintained strict laws against online gambling and went after any sites providing Internet poker or other games. "We're going after the people making the money -- the owners of these virtual casinos, gaming rooms, and off-track betting parlors," the head of the Cyber Crime Fraud unit at the FBI Leslie Bryant said in a statement about online gambling.

According to the Associated Press, Nevada already has 20 pending licensing applications from Web site operators and software vendors.

The state's Assembly and Senate easily passed the new bill before the governor signed it today. The bill allows Nevada to partner with other states to let their residents also partake in online gambling.

"This bill is critical to our state's economy and ensures that we will continue to be the gold standard for gaming regulation," Sandoval said.

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Teen iOS app developers hit download lottery



The iOS app Finish.



(Credit:
Basil Ltd.)


You wouldn't expect two 16-year-olds to spend their summer break working for free. But, that's exactly what Ryan Orbuch and Michael Hansen did when they created the anti-procrastination iOS app called Finish, which launched January 16.

And, it's paid off. Literally.

As of today, Finish has been downloaded 16,500 times, according to Orbuch. At 99-cents a pop -- that means more than $16,000 in one month, which isn't bad for two teenagers.

The pair came up with Finish when they were agonizing over finals during their sophomore year. The idea was to help people deal with procrastination. For months, they worked on interface, design, and development. By last August they had a beta version of the app and it hit Apple's App Store last month.

One of the most difficult things for app developers to do is get recognized. So, when Finish got selected for recognition in Apple's App Store, it was like Orbuch and Hansen hit the jackpot.

"Finish was chosen as New and Noteworthy on the front page of the App Store for the first week, and it was pretty incredible," Orbuch told CNET in an email. "Since then, we've had a big banner (that I had a bunch of fun designing) at the top of the Productivity category on the store."

The app lets users set short, mid, and long-term tasks. As the date for the task to be done nears, the app notifies the user. The idea is to not let anything sneak up on procrastinators. And, it's not only for high schoolers, Orbuch said.

"We've seen Finish work for an amazing variety of people. From high school students to lawyers, doctors to real estate agents, writers to entrepreneurs, and tons more," Orbuch said. "Though the app was built by students, it wasn't built to be school-specific. Finish is essentially a framework, it's an app that provides the perfect amount of structure to truly reduce stress and ease procrastination for just about anyone."

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Higgs Boson calculations add up to new Armageddon scenario



A proton-proton collision event for an experiment generating two high-energy photons.



(Credit:
CERN)


Anyone who thinks the end is nigh with a giant asteroid colliding into Earth may have a new apocalypse scenario to worry about.

It all boils down to the Higgs Boson particle, aka the "God particle."

Calculations that came with the likely discovery of the Higgs Boson last July also show that the particle's mass qualities could spell out the end of the universe said Fermilab theoretical physicist Joseph Lykken yesterday, according to NBC's Cosmic Log.

However, doomsdayers don't need to fret too much, the scientist also said that the likelihood of such a demise is probably tens of billions of years off.

The God particle was likely discovered last year when scientists at the CERN nuclear research facility observed a particle consistent with the Higgs running through the Large Hadron Collider. Until then, the particle was a theoretical idea rather than a sure thing. Higgs is thought to be responsible for mass in the otherwise-already-proven standard model of physics.

Theory on the particle indicates that mass can be transmitted to other fundamental particles in the universe, which is how the possibility of the end of the world comes into play. This idea of mass transference suggests that the universe is not completely stable -- it's actually in a "metastable" state.

"If you use all the physics that we know now, and we do what we think is a straightforward calculation, it's bad news," Lykken said, according to NBC. "The universe wants to be in a different state, so eventually to realize that, a little bubble of what you might think of as an alternate universe will appear somewhere, and it will spread out and destroy us."

Basically, Lykken says that our universe could easily be slapped out by another universe. However, he also said that if it does happen, it will happen at the speed of light -- which means it will be so fast we won't even realize it.

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Microsoft moves Outlook.com out of preview




Microsoft announced Tuesday that its Outlook.com browser-based e-mail service has moved out of its preview stage and is now available globally.



First introduced last July, Outlook.com is Microsoft's boldest e-mail move since Google launched Gmail in 2004 and a clear answer to it. As I said in my First Take, the simple interface, Skydrive integration, and promise of mega storage will remind you of Google's product while the People Hub and vaguely Windows 8 look and feel give Outlook.com a distinct identity.




Microsoft designed Outlook.com to replace its Hotmail product, which it acquired in 1997, and the general availability marks the start of that process. The Hotmail name won't disappear entirely, but Outlook.com will become Microsoft's sole free consumer e-mail offering.



In a phone interview last week, Senior Director of Product Management Dharmesh Mehta said existing Hotmail users can switch over at anytime. You'll be able to keep using your "@Hotmail" address and you'll have the option to claim an "@Outlook.com" alias, as well.



Users who don't switch over on their own will be upgraded in waves to the new product automatically starting this week. Mehta said that the process should finish by the summer, though he declined to name an exact date.



Microsoft also announced that in the six months since Outlook.com debut, the service has attracted to 60 million users. And in an effort to attract more, Mehta said that the company is launching its largest marketing ever for an e-mail service.



Outlook.com's minimalist interface is both familiar and unique.



(Credit:
Screenshot by Kent German/CNET)


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Why Google's stores shouldn't look so much like Apple stores



Is this really different enough?



(Credit:
Crave CNET UK)


Some engineers have never dated a real person.


They've tried to, but it's hard for them to appreciate that real people don't necessarily use data to make decisions -- especially when it comes to love.


Perhaps their most embarrassing moments come when they try to mimic what non-engineers do in order to make themselves more attractive.


This mirrors some of the little issues that the Google brand has had over the years in becoming, well, human.


When you've spent you life believing that facts are everything, it's hard to imagine that people might prefer, oh, rounded corners or that ephemeral thing sometimes known as taste.


Google has made progress through some of its advertising. The "Jess Time" ad for Chrome was one of the very best tech ads of the 2012.


Yet when Google has wandered into retail, it has either believed that all you need is online or that an offline store ought to look rather like Apple's.


This is something against which Microsoft also struggles. It was almost comical when one Microsoft employee explained to me that its store looked -- at first glance -- a lot like the Apple store because the company used the same design firm.


This week, rumors surfaced that Google wants to make the next step in coming toward humanity by having its own shopping-mall retail presence.


The evidence so far from its pop-up stores -- as the picture above shows -- is that Google isn't thinking different. Or, at least, different enough.


If it fully intends to come out to the people -- to be itself-- then instead of having nice, clean retail staff in blue T-shirts (what brand does that remind you of?), it should embrace its true heart.


It should have real house-trained nerds, replete with bedhead and bad taste clothing, there for all to see. Yes, you could have nice, normal members of staff there to translate for them.


But the purpose of a retail store isn't merely to sell. It's to create street theater. Apple has its own version. Google must find its own too.


Instead of the now almost cliched clean lines and permanent white, it should make its stores look like excitable, sophisticated college playrooms, where books about dragons and vast Hulk hands are lying about and episodes of "Star Trek" and "Game of Thrones" are playing on huge screens.



More Technically Incorrect



It should expose itself fully as a brand that came out of nerdomania by parading its nerdomanic tendencies for all to see and making it lovable.


You might think this marginally insane. You might think that I am suffering from delusions of brandy.


Yet "The Big Bang Theory" has proved to be one of the most popular TV shows, not because the nerds are hidden away, but because they are in full view, with a beautiful counterpoint in a real person called Penny.


Imagine taking your kids, your lover, or your granny into a Google store and having them actually enjoy learning something about, say, comic books or Hermann von Helmholtz.


Imagine walking in and one of the Google nerds has dressed as The Flash, Batman, or Wonder Woman for the day, yet still finds a way to sell you a fascinating
Nexus 7.


In fact, wouldn't it be an excellent human resources idea, as well as a stimulus to make more uplifting products, if every Google engineer had to spend a certain period working in a Google retail store?


Mountain View should surely mine the more lofty, fantastic elements of its reality in order to create something unique and dramatic.


Otherwise, its stores might simply be accused of being Apple rip-offs.


And you know where that will ultimately end up. Yes, in front of Judge Lucy Koh.


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Russian meteorite: The conspiracy theories



A strange time for a military attack?



(Credit:
CNN; screenshot by Chris Matyszczyk/CNET)


A good hearty conspiracy theory can shine a sharp light on two of humanity's most enduring traits.


One, of course, is humanity's boundless imagination. The other is humanity's essential suspicion of humanity.


So while you might be deeply immersed in Bill Nye's explanation of the Russian meteorite, those with darker sensibilities have filled the Web with their fears and hauntings about the phenomenon.


There are few nations with greater awareness of dark sensibilities than Russia. The fact that there seems to be little evidence of meteorite fragments on the ground has encouraged some Russians to offer their own suspicions.




As the Toronto Globe and Mail reports, nationalist leader Vladimir Zhirinovsky hasn't been slow to offer something of a Hot War perspective.

"It's not meteors falling. It's a new weapon being tested by the Americans," he was quoted as saying.


We know from our recent experience of North Korea that weapons testing is an imprecise science.


But if you were an American in the mood to test a weapon, would Chelyabinsk, Russia, be your very first choice of place for the experiment?


Perhaps Tallahassee; Area 51; and Bialystok, Poland, were all unavailable due to prior commitments. Or perhaps it wasn't the Americans, but, say, the North Koreans, who mistook Chelyabinsk for, say, Chelsea.


Zhirinovsky's rather emotionally manipulative offering was countered by Russia's Emergency Ministry, which dedicated itself to an extensive rebuttal of his belief (and that of others) that this was some sort of military thing. The rebuttal? "Rubbish."


But that wasn't going to put off the local media, was it? Not only do they have papers to sell, they also have theories to expound to a troubled nation and world.


So, as The Atlantic reports, the local Znak newspaper accepted that this was a meteorite but insisted the explosion was caused by military defense blowing it up.



More Technically Incorrect



Yes, of course it has a source in the military. You thought it didn't?


Though I've watched a few movies in which exciting things happen, I don't find it easy to imagine that some sort of terrestrially created missile-laden aircraft could really explode a meteorite in such a manner.


It is easier to imagine, though, that politicians like Zhirinovsky might take the opportunity to foment a little rage.


Indeed, Alex Jones' infamously well-guarded Infowars site offered that Zhirinovsky insisted that America -- in the person of Secretary of State John Kerry -- had tried to give Russia advance notice of its "attack."


The Drudge Report led me to a piece at Foreign Policy that explained that Sergey Lavrov, Russia's foreign minister, simply hadn't called Kerry back.


Which all suggests that Russia isn't, after all, living in fear of an attack from the U.S. Especially one over Chelyabinsk.


On balance, I prefer to currently believe Nye. He is the science guy, after all. And science guys know scientific events when they see them.


I hope.


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E-orders for 128GB Surface Pro to ship in 2-3 weeks -- Microsoft




Microsoft provided another update at the end of this week regarding the availability of its sold-out 128GB version of the Surface Pro.


A February 15 Surface Blog post said that those ordering through the Microsoft online store in the U.S. can place an order for the 128GB model and have it ship in two to three weeks.


The new post also provided updated information for those wanting to "reserve" the Intel-based PC/tablet hybrid
Surface Pro devices. Up until now, Microsoft officials have declined comment when asked whether users would be able to pre-order Surface Pros.


Here's the latest Surface Pro availability guidance:




At Best Buy (U.S.): Inventory levels are increasing and many Best Buy stores have Surface Pro units for sale in-store. If the store does not have stock, you can reserve a Surface Pro (64GB and 128GB). Please note that Best Buy is only taking reservations in their stores for Surface Pro based on new inventory they know is coming in next week, so it's possible that reservations could become "sold out."


At Staples (U.S.): Many Staples stores have Surface Pro units for sale in stores. If the store does not have stock, you can place a kiosk order in store to purchase Surface Pro 64GB for delivery.


For Canada: In Best Buy and Future Shop stores you can reserve the 64GB Surface Pro in stores at this time. Staples has availability online while inventory lasts and more inventory has been ordered to ensure store availability in the near future. More details to come on the 128GB Surface Pro availability in Canada.




It seems that Staples is making the 128GB Surface Pros available for order online and that they are not being stocked in Staples brick-and-mortar outlets, as I noted earlier this week.


Microsoft is "work(ing) around the clock to meet that demand with production and get new inventory into retail," the post concluded. Company officials advise customers interested in the Pros to call ahead before venturing to stores this weekend, in spite of guidance earlier in the week that more stores would have stock on hand starting on Saturday, February 16.


It's still unclear why there are not enough Surface Pros on the market. Is it that Microsoft seriously underestimated demand for 128GB Surface Pros -- a happy problem for the Softies? Or have supply-chain problems led to device shortages (a not-so-happy problem)? Microsoft's Surface Pro devices went on sale February 9.


This story originally appeared on ZDNet under the headline "Microsoft: Online orders for 128 GB Surface Pro to ship in two to three weeks."


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HTC flagship One expected to debut in U.S. on March 22



HTC's new One is expected to closely resemble the Droid DNA.



(Credit:
CBS Interactive)



The HTC One, expected to be the Taiwanese smartphone maker's next flagship handset, is set to launch in the U.S. on March 22, according to a report on HTC Source .


Formerly code named M7, the HTC One with 32GB of storage will debut on AT&T, T-Mobile, and Sprint for $199.99 with a two-year contract, unnamed sources tell the blog. A 64GB model will sell for $299.99.




Earlier reports held that the handset would debut in Europe on March 8.


The new device is expected to sport a 4.7-inch 1080p HD display, a 1.7GHz quad-core processor, an infrared port up top, and front-facing stereo speakers housed in a metal case. Other reports held that the device would be
Android powered and feature a quad-core Qualcomm S4 Pro processor and a 13-megapixel camera.


CNET has contacted HTC for comment and will update this report when we learn more.


The device might be unveiled at a February 19 event, from which CNET providing first-hand accounts and early impressions of the new device.

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Apple plans to issue fix for iOS 6.1 Exchange sync bug




Apple announced today that it has identified the cause of a sync problem between iOS 6.1 devices and Microsoft's Exchange service and said it would issue a fix in the next software update.


Almost immediately after Apple release
iOS 6.1 at the end of January, Microsoft Exchange administrators noticed that devices running the new OS version were causing "excessive logging" on servers. The issue was traced back to Apple code used to synchronize a user's Exchange mailbox and calendar events.


The announcement, made on Apple's support page, did not indicate a timeframe for that software but offered advice for avoiding the issue:


Apple has identified a fix and will make it available in an upcoming software update. In the meantime, you can avoid this bug by not responding to an exception to a recurring event on your iOS device. If you do experience the symptoms described above, disable then reenable the Exchange calendar on your iOS device ...




Apple noted that affected users may notice increased network activity or reduced battery life on their iOS device. The increased activity will appear on Exchange Server logs and may lead to the device being blocked. The issue affects iOS 6.1 devices running Microsoft Exchange 2010 SP1 or later, or Microsoft Exchange Online (Office365).

On January 28, Apple released iOS 6.1, the first major update to iOS 6 since September. Along with a few new minor features and bug fixes, the new software also prompted numerous reports of sudden and significant battery drain and at least one case of an overheating battery. Suspicion immediately fell to upon the excessive logging issue with Microsoft Exchange.


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Surface Pro as a gaming rig? It's ready and able



Surface Pro run Valve's Portal 2 at close to max settings.

Surface Pro run Valve's Portal 2 at close to max settings.



(Credit:
Valve)


Microsoft's new Intel-powered tablet isn't being advertised as a gaming platform, but maybe it should.


The Surface Pro handles Diablo III and Portal 2 at near-maximum settings, according to a post by Jason Evangelho at Forbes.com.


Gamers "represent an important -- and arguably sizable -- potential demographic for Microsoft. As the company knows from its wildly successful
Xbox platform," he wrote.


At the moment, Microsoft is marketing Surface as a business tool, with no mention of its gaming chops.



The closest it gets is ad copy about Intel's laptop-class Core i5 processor and the ability to run applications like Adobe Photoshop.


That Intel hardware makes it rare bird for a
tablet. With a few exceptions like the Samsung ATIV Smart PC Pro 700T, tablets today use either Intel's pokey Atom processor or -- relative to Intel's mainstream chips -- slower ARM processors.


Other specs lend the tablet to running games: it packs a fast solid-state drive (often used on gaming rigs) and 1,920x1,080 display.


"The Surface Pro handles Diablo III at 1920x1080 resolution with most specs except shadows maxed out," wrote Evangelho.


Not bad for a tablet.


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PR2 maker Willow Garage turns to commercial robotics




Things are changing over at robotics startup Willow Garage, the open-source powerhouse known for its very adaptable domestic bot PR2.


Following an IEEE Spectrum report earlier today saying Willow Garage would shut down in the next few months, the company announced on its blog that it "has decided to enter the world of commercial opportunities with an eye to becoming a self-sustaining company."


"This is an important change to our funding model," it added.


Founded in 2006 by Google search engine co-designer Scott Hassan, Willow Garage has been committed to developing open-source robots such as PR2 and TurtleBot and was instrumental in launching the ROS robot operating system.


The terse announcement left it unclear what the new focus will mean for the future of the nearly 50 PR2 robots already in use around the world. The company said its "support of the platform will not diminish."




IEEE Spectrum cited company sources as saying employees were told last Friday that Willow Garage would dissolve within a few months.


While it encouraged spinoff companies such as telepresence firm Suitable Technologies, Willow Garage didn't seem to have the sales to sustain itself. In 2010, it announced that 11 research groups would get a free PR2 robot, which it valued at $400,000 each.


PR2 and ROS have encouraged roboticists in many countries to collaborate on creating a universal language for practical, everyday robots.


The humanoid has pulled off some astounding feats, navigating interiors reliably and repeatedly recharging itself, making breakfast, fetching beer, and even helping people shave. Last year, it was a candidate for the Robot Hall of Fame.


Whatever happens at Willow Garage, I hope PR2 keeps evolving.



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